I'm an interactive developer from Paris, currently at school (Gobelins, l'école de l'image) in multimedia conception and production.
I'm in apprenticeship every other week at anonymous, a digital production company as a web —mainly Flash— developer.
for BETC and Peugeot — september - november 2011 — at anonymous — www.208-lesite.peugeot.fr
We developed a module for a new Peugeot car's promotional website, I woked on the game part.
The game requires the user to activate his webcam. He is taken on a tour through doors and has to take the right position to pass them, for storing pictures for later use.
It uses a movements detection library to check user's position.
SOTD on FWA
for TBWA Paris and SNCF — august - september 2011 — at anonymous — www.missionparisdeauville.com is no longer online
This website asks the spectator to help an undercover agent to save the world.
I worked on interface integration and animation, my coworker on video 2D and 3D integrations, web services and game logic.
for JWT Paris and AIDES — june - juilly 2011 — at anonymous — www.sexyfingers.org — Sexy Fingers Android app
With just a finger, you can also test for HIV.
Sexy Fingers is an AIDES campaign promoting a new way to screen for HIV infection with your finger and with results in 20 minutes or less.
At anonymous, we worked on the website and Android app conception, interface design and developement.
I worked on the website's game and on the Android app's instruments and game. The app was developed using libGDX, a Java game developement framework.
for Burma — november - december 2010 — at anonymous — www.bijouxburma.com
Burma is a french jewelry brand.
I developed the front-end of their website.
for Brandy Sound and Gema Prévention — june - juilly 2010 — at UZIK — www.mixtaroute.com (v2)
MixTaRoute is a Gema Prévention initiative and aims to raise awareness of the risks of the road through the music and the greatest artists of the moment.
Visitors can remix a loop from some electro tracks. From a library of party, road and everyday sounds, you can place samples on the timeline, change their volume and pitch.
I developed most of the v1's front-end during my intership at UZIK. After 3 months, 1174 mix was submited to the competition.
with Benjamin Diolez — april 2010 — at school — Play on Kongregate
The goal of this psychedelic game is to keep the ball going up. Unlock several bonus to get more point and enjoy the power of psychedelic backgrounds.
Use the left and right keys to move sideways.
Game made for an OOP class at SRC Bordeaux. My coworker made the illustrations and I took care of the developement.